![]() ![]() ![]() ![]() I was digging through the documentation to look for any way to add the /Zi (enable debug symbols) flag for shader compilation, but I'm not entirely sure if it's possible. Unfortunately I'm not really sure how to enable debugging information in the output files, as there doesn't seem to be a premake option for that yet. Īs for your question about exporting the dxasm files, there are some other options such as shaderassembleroutput and shaderassembler, the latter I believe to be the switch that exports the assembly code to the location specified, but I have not done any testing with these to give an elaborate answer. This is all very new stuff in premake, so you won't find much documentation on it. Local shader_dir = _WORKING_DIR."/".src_dir."shaders/% I had to build premake5 from source in order to get this premake script to run.īecause as of March, 2019 the binary distributed doesn't support shader model greater than 5. I was able to configure my project perfectly! Investigating a little further I found that Premake5 has buildaction which makes direct reference to FxCompile. Place resulting *.asms and *.cso in appropriate release/debug folders A Comprehensive Guide to Creating HLSL Pixel Shaders for WPF and Silverlight Applications Walt Ritscher 12.99 Publisher Description Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional.Here are my goals for this pre-build step: I have no idea how to tell Premake5 to compile my hlsl shaders, as a pre-build step. I'm struggling to figure out how to set up my hlsl shaders to work with Premake5 and Visual Studio 2017. ![]()
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